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Return to the Base Level and then use the blue switch near where you landed before to ascend back up. Call Beast at the gate, then open the chest for a Thundaga-G. The switch up here Releases another section of wall, completing a makeshift bridge that leads to an exit into a new section of the Waterway. Look around the corner for another chest near the elevator, and open it for a Paper-G.ĭrop back down to the small pillar, and Glide over the other direction to a floating platform and up to a ledge. There is a chest with a Thundara-G here as well. This is a switch, and if you Release it a section of wall will extend. Jump up to the next ledge, and look at the ice sculpture. Jump onto the small pillar and up to a chest on a platform for a Mythril. This will take you behind the ice walls to a small area. Make your way back through to the Base Level, and jump into the higher water orb. After it is gone, Release the button it was guarding. Beast will fight off a Defender that blocks the way. There is a button to Release on the wall, which activates an elevator. Release this button to slide a panel, then Release the button that was behind it. Move over to the panels and Release the next button there. Start by Releasing the button on the wall next to the dungeon. There are several panels here that slide and swing when you Release some buttons. Go back into the waterway for a small puzzle. Open two chests in here for an Ultima-G and a Thundaga-G. Drop back down and into the orb.Ĭall Beast at the weakened wall to smash through into the Dungeon. There is a Dark Matter in the chest up here.
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Turn left and freeze the orb, then use it to jump up to a higher ledge. Open the chest by the save point for a Fira Ring, then Call Beast on the gate to smash through it. Jump into the water orb closest to the floor to be taken to the Waterway. Interact with the red switch to cause a platform to start moving, then the blue switch to travel to the Base Level. The main doors to the castle are closed, so take the offshoot path through some gates. Ascend the platforms to move to Castle Gates. Use the moving platforms and Glide to reach one more chest here, and take the Megalixir from inside. Beast is an absolute, well, beast, when it comes to fighting, so you shouldn't have too much trouble. From this point on, Sora cannot deal physical damage to Heartless, but he can still cast magic. Open a chest for a Meteor-G, and when Sora is placed back on the water's surface, open the nearby chest for a Life-G.Ĭlimb all the way back up for a scene with Riku and Beast, who joins the party. Jump into the orb once it reverts to water, and it will bring you to the area under the water below. Only Kingdom Hearts III compares to the original's World design, but even then just barely.Turn the orb to the left to ice and jump up to get a Blizzara Ring from the chest here. Not only is each Disney World drenched in a unique atmosphere, they all have secrets to uncover – from hidden treasure chests to bonus bosses.
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Updated May 29th, 2021 by Renan Fontes: Above all else, what elevates the original Kingdom Hearts' Worlds over its successors is the game's commitment to sophisticated level design. The original Kingdom Hearts feels like a proper journey, and that’s in large part due to the Worlds Sora visits. Sora’s first adventure arguably features the best incorporation of Disney Worlds in the series, actually advancing the narrative through them instead of relegating plot to the end of the game. RELATED: Things Everyone Completely Missed In Kingdom Hearts III Re:Mind It sets the foundation for what’s to come, but not without its novelties. The original Kingdom Hearts has a charm that’s noticeably absent from the rest of the series. Released in 2002 exclusively for the PlayStation 2, Kingdom Hearts did the impossible task of bringing Disney and Final Fantasy together in a video game that was not only good but arguably one of the greatest of all time.
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